Let’s Play The 13th Age: 00-09
“13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming.”
- Pelgrane Press
Created by some of the designers behind D&D4e, 13th Age combines strategic turn-based combat with a new focus on roleplay and character development.
This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development! This campaign stars the Rogue Elements, a bizarre band of troublemakers that have been tasked with saving the Dragon Empire.
The Playtest Adventure
Before they were heroes, they were beta-testers. The prologue to our campaign was originally a side-game to test the newly-release 13th Age playtest editions in the "Let's Play Dungeons and Dragons" thread on SomethingAwful. These episodes used the first public 13th Age playtest materials. Some of the players in these episodes didn’t stick around to the main campaign, and some characters from the main game aren’t here yet.
The Story Begins
The Rogue Elements begin their adventures properly, as they travel to Axis, city of swords.
These episodes continued to use the playtest rules, but this marks the beginning of the campaign, and the end of the pre-made adventures.